Crazy Star Wars Fans

December 21, 2015

SWfa

Hey guys,

Here’s the link to that article in the New York Times on the Star Wars fans that are going to camp out in front of their movie theater.

http://www.nytimes.com/2015/12/09/movies/star-wars-the-force-awakens-fans-are-already-lining-up.html?_r=0

Hope everyone has a safe and happy Holiday season, and enjoy Star Wars!

See you in 2016!

Blood

Hey guys,

Here are the links to the stuff we talked about in the August Podcast.

Enjoy!

J.J. Abrams Interview

http://moviepilot.com/posts/3443925?lt_source=external,manual

Flash Season Two

http://moviepilot.com/posts/3378403?lt_source=external,manual

Tomb of Horrors

http://www.drivethrurpg.com/product/153646/Tomb-of-Horrors-4e?term=tomb+of+horr

It’s been over a year since we made Specimen available in print-n-play form. Since then we’ve continued to work and improve it. Right now we’re working on an expansion for Specimen as well as a brand new companion game involving the rescue mission sent from DeLeo-Kaga.

In order to do these things, we needed to find out what happened to our Ship, Crew and Specimen in universe.

Now, we could have just made it up, cause we’re clever about stuff like that. But instead, we decided to play the game and have the results be what happened. So, we decided to run a special Specimen tournament, with the final game being used to determine the history. In honor of the NCAA men and women’s basketball tournament, we’re calling it Specimadness.

First, we got in touch with seven really good Specimen players (cause there are seven crew members in the game – get it?) and asked if they were interested.

Once they were all on board, we put together this nifty bracket and started scheduling the games.

tourney_bracket

It should be a lot of fun. We’ll be posting AARs of the games, so stay tuned faithful readers!

Here’s a cool trailer showing what’s coming up at the end of the season on The Flash. Some exciting stuff from one of the truly great new shows.

Enjoy

p.s. More Grodd!!!! How cool is this gonna be???

COOL DEATHSCRIBE REVIEW

January 11, 2015

DEATHSCRIBE_2014

Back in December of 2014, I was lucky enough to be a finalist in Wildclaw Theatre’s Deathscribe 2014 festival. Here is a review of the night’s activities that we found on line. These guys do a really good job of reviewing all five stories as well as saying who they would have selected as the winner and why. They also have some really nice things to say about my story, which is a plus!

Check it out at:

http://terrordaves.com/2014/12/27/review-wildclaw-theatre-presents-deathscribe-2014/

Check this out! I’ve only seen three of them. Guess I’ve got some film watching to do!

http://moviepilot.com/posts/2014/12/12/top-10-brutal-terrifying-horror-movies-you-probably-didn-t-see-in-2014-2502881

How many of them have you guys seen?

THIS IS SO COOL!

November 18, 2014

I’m humbled and honored to have my script selected as one of the five finalists for Deathscribe 2014. It’s going to be an awesome night. If you’re going to be in Chicago on December 1st, and are looking for some spooky fun, please check it out!

 

DEATHSCRIBE_2014

PLEASE STAND BY

written by Steve Baldwin

directed by Kevin Theis

THE WOLF AT THE DOOR

written by 2011 Bloody Axe winner Jessica Wright Buha

directed by Anderson Lawfer

LOUIS

written by Kevin Alves

directed by Shade Murray

DOWN BY THE LAKE

written by Ignacio Zulueta

directed by Mary Rose O’Connor

FRACTURE ZONE

written by Christopher M. Walsh

directed by Sara Sevigny

Buy tickets to Deathscribe.

If you go, stop on by and say howdy!

November 16, 2014

Hey guys, in this months podcast I mentioned several articles during the Popculture Update.

Here’s the link to article on Syfy channel:

http://io9.com/syfy-basically-admits-they-screwed-up-1651974076

Here;s the link to article on the Marvel movie schedule:

http://io9.com/marvel-debuts-their-new-phase-3-movies-including-capta-1651832265

You can get the podcast here:

http://toxicbagpodcast.wordpress.com/

 

Thanks for listening!
Steve

One of the most satisfying parts of designing Specimen was coming up with the different attributes of the monster. Many players have told us that they thought building their monster was one of the most fun parts of playing. Constructing your monster is something that should be done carefully and with some forethought. There are twenty-five attributes to chose from. So what combination will produce a winning Specimen?

Attributes cost 0, 1, 2, or 3 Attribute points. You have to take three attributes, but you can only spend three points. (yes, I know that if Attribute 25 Mutation is chosen, then that’s the only attribute you take – but in every other situation, you take three!) Usually, the more expensive the attribute, the more exotic or powerful it is. But don’t kid yourself; a 1, 1, 1 or 0, 0, 0 Specimen can go through a crew like swiss cheese just as well or better than a 3, 0, 0 Specimen. In fact, all of the Attributes will give your beastie an advantage in one way or another. The secret is recognizing those advantages and using them to their maximum potential.

 

Attribute_1

0 AND 1 POINT ATTRIBUTES (1 thru 9)

Since you normally have to take three Attributes, you will be usually pulling two cards from this group every game. Don’t dismiss them just because they only cost zero or one point. These Attributes can definitely swing the game in your favor. Another advantage to this group is that you can use these Attributes right at the start of the game (chosen Attributes aren’t available until the Specimen life cycle stage is equal to or greater than the Attribute point cost). The first couple of Attributes like #1 Armored Exoskeleton and #4 Razor Sharp Talons give either a +drm to the Specimen combat roll, or a -drm to the Crew combat roll. Attribute #3 Chameleon Ability and #5 Polarized Carbon Cell Structure make the Specimen harder to detect. The next three, #6 Pheromone Emitter, #7 Hypnotic Gaze and #8 Sonic Screech all give the Specimen a special attack or defense, while #9 Goo Emitter allows the Specimen to leave goo in room sections, which can severely hamper Crew movement. All of these can help your beastie, and potentially leave a nasty surprise for the crew.

 

Attribute_10

2 POINT ATTRIBUTES (10 thru 20)

You will only be choosing one Attribute from this group, but they’re all pretty good! Just look at Attribute #10 Spiked Tail. This Attribute gives you an additional combat die – a very powerful Attribute. Many of our playtesters used this one to great advantage. The other eight all give some sort of special ability to the Specimen. You can build a Lair on the ship, (and get a +3drm in Combat there!) or be able to emit an EMP which will disable all of the ship’s electronics. You can be Harder to Kill and take an extra wound before being killed. There are Attributes in this group that will negate one specific crew weapon, or allow your Specimen to move through the airducts or emit toxic blood when wounded. Again, some very powerful abilities that can help you win the game.

 

Attribute_22

3 POINT ATTRIBUTES (21 thru 25)

This last group is what we refer to as the ‘exotic’ Attributes. Attribute #21 Faster Evolution lets you evolve one turn faster than normal. Attribute #22 Life Force Drainer gives you an extra roll in combat to drain the life force from a crew member (resulting in either wounding them or killing them!). #23 Embryo Implanter gives you the ability to create a whole new Specimen. We’ve had games that ended up with two beasties running amok on the ship! #24 Regeneration gives you the ability to heal wounds while #25 Mutation lets you draw a random attribute card in combat and see if it helps you. All of these are pretty powerful! With the exception of #21, which is available at the start of the game, these Attributes will not be available until your beastie reaches life cycle stage three.

Now you just have to build your monster. Here’s where you have to make some decisions on how you’re going to play the game. If you take Armored Exoskeleton (0), Razor Sharp Talons (0), and Spiked Tail (2), you’ve built a lethal killing machine. Your goal should be to shred the crew. Once you’ve reached Level Two and gotten the extra combat die from Spiked Tail, you shouldn’t be afraid to wade into 2 or 3 crew members at a time.

If you choose Thermal Vision (0), Chameleon Ability (0), and Walking EMP (2), your Specimen has been designed to operate in the dark. You would use your EMP to take out the lights and then stalk your prey as they bump around in the dark.

Playing a Specimen with a three point Attribute (Except #21 Faster Evolution) will require some patience on your part. You’ll have to avoid any major combat in the early turns and concentrate on damaging the ship and possibly striking against solitary crew members. Once you reach Stage Three, then you can unleash your exotic Attribute on the unsuspecting crew.

All the Attributes are fun. Some are harder to win with than others, but that’s the cool part. You get to play ‘mad scientist’ and try to build the perfect beast. Happy building!

One of the things I really wanted to put into Specimen is the horror flavor. This is the hardest thing to incorporate into a horror game. I mean, really, how scared is a gamer going to be sitting in their well lit home, with their friends, playing a game? Let’s face it, the “I’m scared” factor in a board game is always going to be low, but I still wanted to try.

The Panic Chart in Specimen.

One of the things I came up with is PANIC. It always happens in the classic horror stories that some of the characters just lose it when they confront the monster. To simulate this, I came up with the Panic check. I decided that after three of the seven crew members have been killed, the survivors would start to realize that their odds of making it were not good. From that point on, whenever the monster attacks, each crew member in the combat has to make a Panic check. If they roll their panic number or lower, they pass and can fight as normal. If they blow it, they don’t fight and instead just stand there, frozen. Some crew members are cooler under fire than others. Captain Tyler has the best panic number, while Whitaker (poor Whitaker!) has the worst. Does it give the Specimen an advantage during the later stages of the game? Absolutely! But at that point in the story, the monster should have an advantage.

Oh, and don’t worry, crew players, there are several events you can play to help your guys pass their panic check…

Please visit Kickstarter to pledge to our campaign.

‘Course, what do I know?

You can check out all the past blogs and reviews at the Bloodwork blog on toxicbag.com.