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	<title>Blood Work</title>
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		<title>MOVIE REVIEW &#8211; THE THING</title>
		<link>http://bloodwork.wordpress.com/2011/10/17/httpwp-meptnue-5x/</link>
		<comments>http://bloodwork.wordpress.com/2011/10/17/httpwp-meptnue-5x/#comments</comments>
		<pubDate>Mon, 17 Oct 2011 22:53:10 +0000</pubDate>
		<dc:creator>toxicbag</dc:creator>
				<category><![CDATA[Not according to any film I've ever seen...]]></category>
		<category><![CDATA[Call of Cthulhu]]></category>
		<category><![CDATA[horror films]]></category>
		<category><![CDATA[mary elizabeth winstead]]></category>
		<category><![CDATA[movie review]]></category>
		<category><![CDATA[role-playing games]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[the thing]]></category>

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		<description><![CDATA[Directed by Matthijs van Heijningen Jr. Rating System: 0 &#8211; 5 Bubbly Head Deaths with Zero being the lowest and five being the highest. The Review The Thing, which I will simply refer to as the Thing, is a prequel to John Carpenters 1982 film of the same title. It&#8217;s another re-telling of John Campbell&#8216;s [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bloodwork.wordpress.com&amp;blog=7001824&amp;post=369&amp;subd=bloodwork&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.imdb.com/title/tt0905372/"><img class="size-medium wp-image-298 aligncenter" title="the thing" src="http://bloodwork.files.wordpress.com/2011/09/the-thing.jpg?w=202&#038;h=300" alt="" width="202" height="300" /></a></p>
<p>Directed by <a href="http://www.imdb.com/name/nm0374048/">Matthijs van Heijningen Jr.</a></p>
<p><a href="http://bloodwork.files.wordpress.com/2010/10/4bhd.gif"><img class="size-medium wp-image-93 aligncenter" title="4bhd" src="http://bloodwork.files.wordpress.com/2010/10/4bhd.gif?w=300&#038;h=120" alt="" width="300" height="120" /></a></p>
<p>Rating System: 0 &#8211; 5 Bubbly Head Deaths with Zero being the lowest and five being the highest.</p>
<p><span style="color:#993300;">The Review</span></p>
<p><a href="http://www.imdb.com/title/tt0905372/">The Thing</a>, which I will simply refer to as <a href="http://www.imdb.com/title/tt0905372/">the Thing</a>, is a prequel to <a href="http://www.imdb.com/name/nm0000118/">John Carpenters</a> 1982 film of the <a href="http://www.imdb.com/title/tt0084787/">same title</a>. It&#8217;s another re-telling of <a href="http://en.wikipedia.org/wiki/John_W._Campbell">John Campbell</a>&#8216;s classic 1938 short story <a href="http://en.wikipedia.org/wiki/Who_Goes_There%3F"><em>Who Goes There?</em></a> A group of Norwegian scientists in the Antarctic discover an alien spacecraft and its pilot buried in the pre-historic ice. The reason they&#8217;re Norwegian this time is because this is the set-up for the Carpenter film. In that one, remember, the American group finds the burned out hulk of the Norwegian base&#8230; American paleontologist Kate Loyd (<a href="http://www.imdb.com/name/nm0935541/">Mary Elizabeth Winstead</a>) is recruited by group leader Dr. Halvorson (<a href="http://www.imdb.com/name/nm0860947/">Ulrich Thomson</a>) to help extract the thing from the ice. Note to self: if a creepy Norwegian scientist ever asks me to go to Antartica to see &#8216;something extraordinary&#8217;…JUST SAY NO!</p>
<p>Kate accepts and is whisked away to the snow and cold by American chopper pilots Carter (<a href="http://www.imdb.com/name/nm0249291/">Joel Edgerton</a>) and Jameson (<a href="http://www.imdb.com/name/nm0015382/">Adewale Akinnuoye-Agbaje</a> &#8211; good ole Mr. Echo from <a href="http://www.imdb.com/title/tt0411008/">Lost</a>) Once there, she is quickly taken to the crash site and finds a darn close copy of the saucer from the Carpenter film and the thing, both buried in the ice. After extracting the creature and returning to base, Dr. Halvorson immediately decides to drill into the ice and get a tissue sample. Later that night, as the base is having a celebration, the thing breaks out of the ice. The group manages to kill it, but not before it kills and swallows Griggs (<a href="http://www.imdb.com/name/nm0105951/">Paul Braunstein</a>). As the scientists begin to study the remains, Kate discovers that the thing can imitate other living things and that someone in camp is not who they say they are.</p>
<p>The rest of the film has the cat and mouse stalking of human versus thing. I don&#8217;t want to say too much more so you can enjoy the ride and keep guessing about who is who. But thanks to the Carpenter film, we know that things are going to end badly for our Norse friends. This time around, the thing is much more of a public thing than the earlier version we see. Actually, it’s a later version, if we&#8217;re going chronologically. This thing sprouts oodles of tentacles and teeth at the drop of a hat &#8212; any hat. My guess is that the later thing, the one that escapes from this film to the Carpenter film, decides that hiding is a better strategy. Consequently, this film has a lot more action while the Carpenter film has a lot more suspense. And while this generates more excitement, the film makers did sacrifice a lot of the horror potential of the story. So much so, that I would classify this film as a sci-fi action film more along the lines of <a href="http://www.imdb.com/title/tt0093773/">Predator</a> than a horror film.</p>
<p>The lack of character development also hurts this film. There are fifteen characters in this film! And with the exception of Kate, Carter and Adam (<a href="http://www.imdb.com/name/nm0647638/">Eric Christian Olsen</a>), they are almost unrecognizable and interchangeable. It would have helped immensely if the costume designer would have given them jerseys with numbers and names on their backs to help us keep them straight. If the film makers were going for more of a suspense and horror atmosphere, this issue would be much, much greater. As I&#8217;ve said before, the themes of &#8220;Evil is lurking everywhere&#8221; and &#8220;Nobody is what they seem&#8221; are powerful ones. This setup is perfect for them. Every twitch a character makes, every little thing that seems out of character just amps up the paranoia. And let’s face it, everybody has something to hide. Would we really be that surprised if the guy who we&#8217;ve always thought was a bit off suddenly sprouted a tentacle out of his head and attacked us? But since the flame throwers start throwing, and characters &#8216;thing&#8217; out or are killed almost immediately, any chance of building paranoia gives way to action. Don&#8217;t get me wrong, I enjoyed this film a bunch! Winstead is game, and she looks good swashing the buckle. The rest of the cast tries hard, but you can only push a cardboard cutout so far.</p>
<p>As a huge fan of the Carpenter film and its real, puppet effects by <a href="http://www.imdb.com/name/nm0001964/">Rob Bottin</a> and <a href="http://www.imdb.com/name/nm0935644/">Stan Winston</a>, I was concerned about how this version would look. There are a couple of great sequences of the thing going all CGI-thingy that hold up pretty well. There were certainly a few moments that looked a bit too much like a video game, but there were also a few sequences that Carpenter and Bottin would never even have dreamed of trying back in 1982. I do think that the designers did a great job of capturing the look and sound of the Carpenter film. The Carpenter film, aided by a great <a href="http://www.imdb.com/name/nm0001553/">Ennio Morricone</a> score, had gobs and gobs of that apocalyptic feeling. The Morricone score is hinted at several times throughout the new film, with the actual Morricone track Humanity (Part 2) &#8211; the heart beat piece, running at the end credits. Since the sequence of shots that are interspersed with the credit roll serve to set up the Carpenter film, it&#8217;s a good choice. The sound design was exceptional! I especially loved the antarctic ambiance that is present in the background of just about every scene. I know it’s only a howling wind sound, but it’s simple and it works. It suggests a bit of dread and hopelessness that a film like this really needs to succeed.</p>
<p><span style="color:#993300;">GAME INSPIRATIONS FROM THE MOVIE</span></p>
<p>Since some horror buffs, myself included, feel that Campbell&#8217;s story was inspired by <a href="http://en.wikipedia.org/wiki/H._P._Lovecraft">H.P. Lovecraft&#8217;s</a> 1931 short story <a href="http://en.wikipedia.org/wiki/At_the_Mountains_of_Madness"><em>At the Mountains of Madness</em></a>, <a href="http://catalog.chaosium.com/index.php?cPath=41&amp;osCsid=106a025804c4907b15fe4a3731b7eaf3">Call of Cthulhu</a> is the way to go for this. If your game group is up for it, you can easily do a set up where one of the party is already infected. Give everyone a unique hidden objective to achieve so you can keep them guessing at each other&#8217;s motivations. Let them bicker and argue while the the thing secretly tries to take them all over. When you add the fact that there is a high chance that the whole party will be killed and the entire base will be set on fire and burned to the ground, we&#8217;re talking about an enjoyable evening of gaming!</p>
<p><a href="http://bloodwork.files.wordpress.com/2010/10/spoiler1.gif"><img class="size-medium wp-image-94 aligncenter" title="SPOILER1" src="http://bloodwork.files.wordpress.com/2010/10/spoiler1.gif?w=300&#038;h=100" alt="" width="300" height="100" /></a></p>
<p>All of the things at the Norwegian base that we see in the Carpenter film faithfully show up in the prequel. From the fire ax in the door, to the frozen corpse of Collin (<a href="http://www.imdb.com/name/nm0907896/">Jonathan Walker</a>) still grasping the straight razor he used to slash his wrists and throat, to the two-headed burned thingy that the Americans bring back to their base, there is plenty of fan-friendly continuity here. Also, stay for the end credits to see the Norwegians begin their helicopter chase of the infected dog. Seeing that made me feel a twinge of sorrow for those crazy Swedes…I mean Norweigans.</p>
<p>&#8216;Course, what do I know?</p>
<p>You can check out this review as well as all the others at the Bloodwork blog on <a href="http://toxicbag.com/">toxicbag.com</a>.</p>
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		<title>Space Monster Playtest After Action Report &#8211; Game 22</title>
		<link>http://bloodwork.wordpress.com/2011/10/15/space-monster-playtest-after-action-report-game-22/</link>
		<comments>http://bloodwork.wordpress.com/2011/10/15/space-monster-playtest-after-action-report-game-22/#comments</comments>
		<pubDate>Sat, 15 Oct 2011 14:00:32 +0000</pubDate>
		<dc:creator>toxicbag</dc:creator>
				<category><![CDATA[Behind the GM screen]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Board Games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[Play Testing]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[Space Monster]]></category>
		<category><![CDATA[violence]]></category>

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		<description><![CDATA[Location: ICON Date: 9/11/11 Result: Minor Crew Victory Current Tally: 22 Games 15 Space Monster Victories 7 Crew Victories Play Tester Game Playing Level: High Note &#8211; Italics indicate that a card was played as an event. As Turn 1 began, the Space Monster moved to Cargo Hold One and successfully damaged it. The Captain [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bloodwork.wordpress.com&amp;blog=7001824&amp;post=353&amp;subd=bloodwork&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Location: ICON</strong><br />
<strong> Date: 9/11/11</strong></p>
<p><strong>Result: Minor Crew Victory</strong></p>
<p><strong>Current Tally:</strong><br />
<strong> 22 Games</strong><br />
<strong> 15 Space Monster Victories</strong><br />
<strong> 7 Crew Victories</strong></p>
<p><strong>Play Tester Game Playing Level: High</strong></p>
<p><strong>Note &#8211; Italics indicate that a card was played as an event.</strong></p>
<p>As Turn 1 began, the Space Monster moved to Cargo Hold One and successfully damaged it. The Captain moved to the Computer Room and Science Officer Cinder moved to the Infirmary. <em>Cinder then discovered</em> that the monster had a chameleon ability (One of the Monster Attributes). The Monster then emitted an EMP (another Monster attribute) which shut down all of the lights, monitors and the ship’s computer for the rest of the turn. Alarmed by this, the Crew decided to attempt to fix the ship and began moving to the damaged sections. The monster appeared in Corridor Two and attacked Second Officer Palance. Palance wounded the monster on the first combat roll, but was killed when the monster emitted a sonic screech (the third and final attribute of this monster). Both player decks would expand to 40 cards during the end phase.</p>
<p style="text-align:center;"><a href="http://bloodwork.files.wordpress.com/2011/10/p1110372.jpg"><img class="size-large wp-image-357 aligncenter" title="P1110372" src="http://bloodwork.files.wordpress.com/2011/10/p1110372.jpg?w=614&#038;h=461" alt="" width="614" height="461" /></a><strong>(Crew Player Larry Haskell rolls the dice for the combat in Corridor Two.</strong><strong>)</strong></p>
<p>Turn 2 started with <em>the Crew arming themselves with guns</em>. Next, they discovered that the Monster was <em>using the vents to move around the ship</em>. They quickly decided to <em>hunt down and kill the monster</em> immediately. The Monster avoided detection and managed to <em>heal its wound</em>. The Crew finally located the monster and attacked. During the melee, Britt was wounded and the Monster managed to get away.</p>
<p>At the beginning of turn 3, <em>Navigator Hamm and Executive Officer Abel moved to the Bridge and began plotting the ship’s exact position</em>. This would take the entire turn. The rest of the Crew headed towards the damaged sections. The Monster now <em>attempted to evolve</em>, but was unsuccessful. <em>Cinder and SISTER turned up something useful</em> to use against the Monster, resulting in the Monster losing a card from next turn&#8217;s hand. The Engine room <em>suddenly lost pressure</em>, making it uninhabitable for the rest of the turn. The Crew finished out the turn by quickly <em>constructing a couple of electrical prods</em> to combat the monster.</p>
<p>Turn 4 began with a bang as <em>the cargo in both holds exploded</em>. The Crew headed to the damaged sections to attempt repairs. Just then, <em>the Captain and Science Officer Cinder moved to the Infirmary to look at something interesting</em>. They would be forced to spend the rest of the turn there. The rest of the crew reached the damaged areas and managed to repair the damage in Cargo Hold One. <em>New damage was detected</em> in the Crew Mess. The Crew responded by splitting up again. The Monster appeared in the Cargo Hold Two and wounded Chief Engineer Milton before he was able to escape. The Monster again emitted an EMP, shutting down the ship&#8217;s system&#8217;s for the turn. During the End Phase, the Monster evolved to Stage One.</p>
<p style="text-align:center;"><a href="http://bloodwork.files.wordpress.com/2011/10/p1110376.jpg"><img class="size-large wp-image-362 aligncenter" title="P1110376" src="http://bloodwork.files.wordpress.com/2011/10/p1110376.jpg?w=614&#038;h=461" alt="" width="614" height="461" /></a><strong>(Monster Player Derek Rompot indicates which Section new damage has been detected in.)</strong></p>
<p>Turn 5 started with <em>the Monster quickly evolving</em> to Stage Two. To negate the monster’s sonic screech attack, three of the surviving <em>Crew members put on EVA suits</em>. <em>New damage was detected</em> in Corridor One. The Crew decided that in order to better fight the monster they would <em>split into two teams</em>. But this idea was immediately negated when they started bickering and fighting and <em>not trusting each other</em>. <em>New damage was detected</em> in the Escape Pod. The Crew was able to repair the damage in Corridor One.</p>
<p>At the beginning of Turn 6, the Crew moved to the Bridge and held a <em>burial in Space</em> for Palance. This forced the Crew player to randomly discard a card from his hand. <em>The monster became distracted by the lights on a control panel</em> and had to randomly discard a card. <em>The Captain came up with a plan</em> to deal with the situation and the Crew went into action. The Captain then attempted to activate the SISTER computer to gain an extra card for next turn&#8217;s hand. But SISTER was unable to elaborate. The monster attacked and killed Science Officer Cinder in the Crew mess.</p>
<p style="text-align:center;"><a href="http://bloodwork.files.wordpress.com/2011/10/p1110381.jpg"><img class="size-large wp-image-359 aligncenter" title="P1110381" src="http://bloodwork.files.wordpress.com/2011/10/p1110381.jpg?w=614&#038;h=461" alt="" width="614" height="461" /></a><strong>(A mid-game look at the game board.)</strong></p>
<p>Turn 7 began with the five surviving Crew members <em>suddenly developing suspended animation sickness</em>, resulting in all of their Crew cards being flipped to the wounded side for this turn. <em>First aid</em> was applied to Milton and Britt, so they would be back to full strength once the animation sickness wore off at the end of turn. The monster attempted to damage the ship while the Crew succeeded in repairing the damage in Cargo Hold Two. Knowing that the monster was going to become more powerful as the game progressed, the Crew <em>constructed two incinerators</em> to help fight it.</p>
<p>In Turn 8, <em>machines repaired the damage</em> in the Escape Pod. But just as that was taken care of, <em>new damage was detected</em> on the Bridge. The Crew spent the rest of the turn attempting to repair the damage, and one of the incinerators <em>ran out of fuel</em> and was removed from play. The Monster evolved to Stage Three at the end of turn.</p>
<p>Turn 9 began with Milton and Britt <em>refusing to work</em> unless they got some more money. The Captain <em>went into the vents to try to force the monster out of the ship</em>. His attempt failed, and he was killed at the third junction. Hamm was told to <em>go take care of something</em> by herself in Corridor One. The Monster appeared <em>out of the shadows</em> there and killed the hapless navigator. Now only three crew members were left alive.</p>
<p style="text-align:center;"><a href="http://bloodwork.files.wordpress.com/2011/10/p1110391.jpg"><img class="size-large wp-image-360 aligncenter" title="P1110391" src="http://bloodwork.files.wordpress.com/2011/10/p1110391.jpg?w=614&#038;h=461" alt="" width="614" height="461" /></a><strong>(Larry reacts to the Captain&#8217;s death at the Third Junction of the air vent system)</strong></p>
<p>Turn 10 started with Milton and Britt again <em>refusing to work</em>. <em>Machines repaired the damage</em> to the Bridge. The Monster attacked again and killed Engineer Milton. The two survivors, Abel and Britt, quickly moved to the Bridge to plot their next move.</p>
<p>Turn 11 began with action as the Monster <em>managed to get into the Bridge undetected</em> and kill Britt in the ensuing battle. Abel, armed with both pistols, managed to inflict three wounds and drive off the monster. But the respite was only temporary as the Monster again attacked. Abel&#8217;s aim was true, and he killed the Monster. The game had ended in a Minor Crew Victory.</p>
<p style="text-align:center;"><a href="http://bloodwork.files.wordpress.com/2011/10/p1110412.jpg"><img class="size-large wp-image-361 aligncenter" title="P1110412" src="http://bloodwork.files.wordpress.com/2011/10/p1110412.jpg?w=614&#038;h=461" alt="" width="614" height="461" /></a><strong>(Derrek congratulates Larry on an exciting victory for the Crew.)</strong></p>
<p><strong>Lessons Learned:</strong><br />
Another exciting game, this one ending with the Crew winning! We got to see the Sonic Screech and the EMP attributes used together. They could be a deadly combination. The EMP will have to be tweaked. One suggestion by the players was to have a recharge roll during the end phase to see if the EMP is available again after it has been fired. I like that idea, and will put it into play for the next batch of playtesting. I was glad to see the Crew win a game, but they still need help to give them more of a shot!</p>
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		<title>MOVIE REVIEW &#8211; CONTAGION</title>
		<link>http://bloodwork.wordpress.com/2011/10/13/movie-review-contagion/</link>
		<comments>http://bloodwork.wordpress.com/2011/10/13/movie-review-contagion/#comments</comments>
		<pubDate>Thu, 13 Oct 2011 17:05:19 +0000</pubDate>
		<dc:creator>toxicbag</dc:creator>
				<category><![CDATA[Not according to any film I've ever seen...]]></category>
		<category><![CDATA[Call of Cthulhu]]></category>
		<category><![CDATA[Contagion]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[horror films]]></category>
		<category><![CDATA[Matt Damon]]></category>
		<category><![CDATA[Steven Soderbergh]]></category>

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		<description><![CDATA[Directed by Steven Soderbergh Rating System: 0 – 5 Bubbly Head Deaths with Zero being the lowest and five being the highest. THE REVIEW Contagion, hereafter referred to as Achu!, is a chilling story about a worldwide pandemic of a hybrid bat/pig flu. Achu! begins on day two of the outbreak as Beth Emhoff (Gwyneth [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bloodwork.wordpress.com&amp;blog=7001824&amp;post=343&amp;subd=bloodwork&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Directed by <a href="http://www.imdb.com/name/nm0001752/">Steven Soderbergh</a></p>
<p><a href="http://bloodwork.files.wordpress.com/2011/09/3bhd.gif"><img class="alignnone size-medium wp-image-278" title="3bhd" src="http://bloodwork.files.wordpress.com/2011/09/3bhd.gif?w=300&#038;h=120" alt="" width="300" height="120" /></a></p>
<p><strong>Rating System: 0 – 5 Bubbly Head Deaths with Zero being the lowest and five being the highest.</strong></p>
<p><span style="color:#993300;">THE REVIEW</span></p>
<p><a href="http://www.imdb.com/title/tt1598778/">Contagion</a>, hereafter referred to as <em>Achu!</em>, is a chilling story about a worldwide pandemic of a hybrid bat/pig flu. <em>Achu!</em> begins on day two of the outbreak as Beth Emhoff (<a href="http://www.imdb.com/name/nm0000569/">Gwyneth Paltrow</a>) is returning home to Minnesota from a business trip in China. Although already infected and suffering from a runny nose, cough and headache, Beth has time to stop at Chicago for a quickie with her lover. He too becomes infected, and starts to spread the disease himself. We also see in rapid succession other people that Beth came in contact with in China, all succumbing to the disease. This is a great, and frightening sequence letting us know how quickly a virus can be spread.</p>
<p>Once Beth gets home, she has a seizure and collapses. Her husband, Mitch (<a href="http://www.imdb.com/name/nm0000354/">Matt Damon</a>), rushes her to the hospital, where she quickly dies. Already stunned by this news, Mitch returns home to find that his son Clark (<a href="http://www.imdb.com/name/nm4051069/">Griffin Kane</a>) has also died from the virus. From here the story picks up all of its various threads and begins to tell the story from several perspectives.</p>
<p>Independent internet blogger Alan Krumwiede (<a href="http://www.imdb.com/name/nm0000179/">Jude Law</a>) picks up on the rising body count and starts posting about it; the World Health Organization sends Dr. Ornates (<a href="http://www.imdb.com/name/nm0182839/">Marion Cotillard</a>) to China to investigate. Prodded by the Department of Homeland Security, Dr. Cheever (<a href="http://www.imdb.com/name/nm0000401/">Laurence Fishburne</a>) of the CDC in Atlanta also starts to investigate.</p>
<p>The rest of the film shows us the spread of the virus and the medical community&#8217;s attempt to stop it. The multiple threads let the audience get to see the effects of the virus from different perspectives, from the ground level of Mitch Emhoff to the penthouse view of Dr. Cheever and the scientists at the CDC. Along the way we get to learn a lot of chilling concepts like what an r-not number is. The r-not of a virus, we learn, is a mathematical formula calculating the virus carrier and the number of people he or she will potentially infect. The flu, for example, has a normal r-not number of one. This means that a person infected with the flu is likely to infect one other person on average. The CDC soon estimates that the r-not of the film bug is more like 4, but it could be higher. The scary thing is, the r-not is a real thing, and it&#8217;s monitored by scientists every day!</p>
<p>Soderbergh and his cast and crew are pros, and they go about their business in a professional way. Overall, I enjoyed this movie. I especially loved the mid-movie montage of abandoned locations. We see in quick succession the gym, the mall, the bank and several other places that are usually teeming with people and noise, all dark and abandoned. There is something unsettling about seeing these familiar places in such unfamiliar conditions. The apocalypse fan in me also loved the scenes showing the breakdown of society. People looting and killing and being generally unpleasant with one another as soon as the power goes out shows us a scary concept: the idea that acting civilized and obeying the law goes out the window as soon as personal preservation kicks in. We see this demonstrated when Mitch witnesses some armed looters break in to a neighbor&#8217;s house. He promptly calls 911 to report the break in and gets an endless automated message. (<a href="http://www.imdb.com/title/tt0096697/">&#8220;You have selected regicide. If you know the name of the king or queen being murdered…press one.&#8221;</a>) Later on we see that Mitch himself is now looting his neighbor&#8217;s houses. Survival has trumped law and order. And to be fair, I don&#8217;t blame him; I would probably do the same thing. This concept of “where exactly is the line between obeying the rules of society and doing what you have to in order to survive” is a powerful one, and it would have been great to see more of it. The film makers could have shown us the moral struggle Mitch Emhoff experiences as he makes these decisions. And an actor like Damon has the chops to pull it off. But since there were so many other threads going on, the audience quickly got whisked away to another character’s storyline, and any drama about Mitch&#8217;s decision to rob and steal to survive was quickly dropped into the memory hole. The next time we see Mitch, the danger is pretty much over and power has definitely come back on.</p>
<p>This brings me to the movie&#8217;s main flaw. I felt that the film was a bit bloated. There were too many characters trying to tell too many stories. Especially the Dr. Ornates storyline in China. I wouldn&#8217;t have missed it if that whole bit had been dropped, and the pacing would have improved dramatically.</p>
<p><span style="color:#993300;">GAME INSPIRATIONS FROM THE MOVIE</span></p>
<p>By itself, <em>Achu!</em> doesn&#8217;t really fit into a workable game. Some serious re-working would have to be done. Something or someone causing all the unpleasantness would have to be added on. <a href="http://catalog.chaosium.com/index.php?cPath=41&amp;osCsid=c0d8fd23fc3109edc45dd30ab0d4b6d2">Call of Cthulhu</a> has a lot of potential beasties that could be responsible for the outbreak, but any modern day rule set could work. It could also be re-worked for a fantasy setting as well. This could be a lot of fun, especially when you can throw in the medical knowledge and sensibilities of the period. Again, a lot of extra work for the GM, but it could be satisfying.</p>
<p><a href="http://bloodwork.files.wordpress.com/2010/10/spoiler1.gif"><img class="alignnone size-medium wp-image-94" title="SPOILER1" src="http://bloodwork.files.wordpress.com/2010/10/spoiler1.gif?w=300&#038;h=100" alt="" width="300" height="100" /></a></p>
<p>I loved the storyline involving the doomed Dr. Mears (<a href="http://www.imdb.com/name/nm0000701/">Kate Winslet</a>). One of my favorite scenes involves her interaction with the Minnesota Department of Health officials. She gives them a shopping list of what needs to be done; shelters, morgues, food, water and supplies. Their response was great. Instead of taking the steps needed to save as many lives as possible, they are more concerned with questioning how much her plan is going to cost and who&#8217;s budget it&#8217;s coming out of. It&#8217;s only a few exchanges, but the actors nail it. It felt real, and that was scary!</p>
<p>&#8216;Course, what do I know?</p>
<p>You can check out this review as well as all the others at the Bloodwork blog on toxicbag.com.</p>
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			<media:title type="html">toxicbag</media:title>
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		<title>Space Monster Play Test After Action Report – Game 21</title>
		<link>http://bloodwork.wordpress.com/2011/10/01/space-monster-play-test-after-action-report-%e2%80%93-game-21/</link>
		<comments>http://bloodwork.wordpress.com/2011/10/01/space-monster-play-test-after-action-report-%e2%80%93-game-21/#comments</comments>
		<pubDate>Sat, 01 Oct 2011 14:00:38 +0000</pubDate>
		<dc:creator>toxicbag</dc:creator>
				<category><![CDATA[The Game's the Thing]]></category>
		<category><![CDATA[blood]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[Play Testing]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[Space Monster]]></category>
		<category><![CDATA[violence]]></category>

		<guid isPermaLink="false">http://bloodwork.wordpress.com/?p=328</guid>
		<description><![CDATA[Location: ICON  Date: 9/10/11 Result: Major Space Monster Victory Current Tally: 21 Games 15 Space Monster Victories 6 Crew Victories Play Tester Game Playing Level: High Note &#8211; Italics indicate that a card was played as an event. Turn 1 saw the engineers, Milton and Britt, complaining about their contract and refusing to work, while [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bloodwork.wordpress.com&amp;blog=7001824&amp;post=328&amp;subd=bloodwork&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Location: ICON</strong><br />
<strong> Date: 9/10/11</strong></p>
<p><strong>Result: Major Space Monster Victory</strong></p>
<p><strong>Current Tally: </strong><br />
<strong>21 Games</strong><br />
<strong>15 Space Monster Victories</strong><br />
<strong>6 Crew Victories</strong></p>
<p><strong>Play Tester Game Playing Level: High</strong></p>
<p><strong>Note &#8211; Italics indicate that a card was played as an event.</strong></p>
<p>Turn 1 saw the engineers, Milton and Britt, <em>complaining about their contract and refusing to work</em>, while the rest of the Crew moved to <em>normal duty stations</em>. The Monster unsuccessfully <em>attempted to evolve</em> and the Crew decided to build the<em> motion trackers</em>. The monster moved about the ship and unsuccessfully attempted to damage it. The end of the turn saw <em>machines repair the damaged cargo hold</em>.</p>
<p>Turn 2 had <em>new damage detected</em> in Corridor One. Both engineers moved to the damaged section, but were unable to repair it. The rest of the Crew built the <em>high-strength nets</em>.</p>
<p style="text-align:center;"><a href="http://bloodwork.files.wordpress.com/2011/09/p1110342.jpg"><img class="aligncenter size-medium wp-image-330" title="P1110342" src="http://bloodwork.files.wordpress.com/2011/09/p1110342.jpg?w=300&#038;h=225" alt="" width="300" height="225" /></a><strong>(Paul Hassebrook plays a card as the Crew player)</strong></p>
<p>At the beginning of turn 3, the Monster damaged the now-vacant Engine Room, and <em>Cinder discovered that the Monster was going to be harder to kill</em> (One of the Monster Attributes). The Crew then constructed the <em>electrical prods</em>; Britt was told to go to corridor one to <em>take care of something</em>. All by himself, Britt was attacked and killed by the monster. While the rest of the Crew attempted to find it, the Monster again <em>tried to evolve</em>, but failed. The end of this turn would see the player decks expand to 40 cards.</p>
<p>Turn 4 began with the Crew learning that the Monster was <em>strong and smart and out to kill them</em>. This resulted in the Monster drawing an extra card for its next hand. Realizing this, the Crew decided to construct 2 <em>incinerators</em>. Both <em>Cargo Holds suddenly exploded</em>, causing light damage in each. <em>Machines quickly repaired</em> one of the holds. The Monster appeared in the Crew Mess and although it received a wound, it killed Navigator Hamm. The Captain <em>came up with a plan</em> and the Crew attempted to find the monster. The Monster evolved to Stage One at the end of the turn.</p>
<p style="text-align:center;"><a href="http://bloodwork.files.wordpress.com/2011/09/p1110352.jpg"><img class="aligncenter size-medium wp-image-335" title="P1110352" src="http://bloodwork.files.wordpress.com/2011/09/p1110352.jpg?w=300&#038;h=225" alt="" width="300" height="225" /></a><strong>(Paul reacts to Hamm&#8217;s death in the Crew Mess)</strong></p>
<p>Turn 5 had the Crew <em>arguing amongst themselves</em>, costing them a card for next turn&#8217;s hand. <em>Cinder and SISTER then turned up something useful</em> to use against the Monster, resulting in the Monster losing a card from next turn&#8217;s hand. Smith, <em>the ship&#8217;s cat, got loose</em>, making it more difficult for the Crew to track the Monster. The rest of the turn saw the Crew trying to repair the damaged sections and the Monster <em>healing</em> its wound.</p>
<p>Turn 6 saw the Captain <em>activate SISTER and ask for advice</em>, gaining an extra die in combat. <em>The lights on C deck suddenly went out</em>, making it much harder for the Crew to search.</p>
<p>Turn 7 began with the Crew discovering that the Monster was <em>using the vents to move around</em> the ship more quickly. <em>New Damage was detected</em> in the Engine Room, but was quickly <em>repaired by machine</em>. Engineer Milton was attacked by the Space Monster in Corridor Two. When the rest of the Crew got there…<em>he was gone</em>. The rest of the Crew spent the rest of the turn trying to fix the damaged sections.</p>
<p>Turn 8 had the Monster appear <em>out of the shadows</em> and attack the Crew. Although wounded twice, it succeeded in killing the Captain and Executive Officer Abel, the latter by emitting a sonic screech (one of the Monster Attributes). To protect themselves from this new deadly attack, the rest of the Crew donned <em>EVA suits</em>. The Monster evolved to Stage Two at the end of turn.</p>
<p>Turn 9 began with the Monster quickly evolving to Stage Three. The surviving Crew members quickly <em>assembled on the Bridge</em> and decided that they were gonna <em>kill the Monster</em>, rather than attempt to abandon the ship. The Airlock <em>depressurized</em>, making it inaccessible for the turn. The highly evolved Monster attacked and killed Cinder on the bridge. This left Palance alone to fight the Monster.</p>
<p style="text-align:center;"><a href="http://bloodwork.files.wordpress.com/2011/09/p1110343.jpg"><img class="aligncenter size-medium wp-image-337" title="P1110343" src="http://bloodwork.files.wordpress.com/2011/09/p1110343.jpg?w=300&#038;h=225" alt="" width="300" height="225" /></a><strong>(Shane Beddingfield surveys the game board and his cards as he contemplates the Monster&#8217;s next move. Designer Steve Baldwin watches in the background)</strong></p>
<p>Turn 10 saw Palance decide to make a <em>last stand</em> in the Computer room. She activated SISTER and would receive an extra card for the next turn…assuming there would be one. The Monster didn&#8217;t attack and instead attempted to damage the ship.</p>
<p>Turn 11 had the Monster attack Palance in the Computer Room. In the first two rounds of Combat, Palance succeeded in wounding the Monster. With only one wound left, the Monster attacked again and succeeded. With her dying breath, Palance fired a <em>harpoon gun</em>. If it hit (by rolling a 1), the Monster would be killed, resulting in a draw. But the die came up with a 4. Palance was dead, and the Monster had won the game.</p>
<p style="text-align:center;"><a href="http://bloodwork.files.wordpress.com/2011/09/p1110364.jpg"><img class="aligncenter size-medium wp-image-336" title="P1110364" src="http://bloodwork.files.wordpress.com/2011/09/p1110364.jpg?w=300&#038;h=225" alt="" width="300" height="225" /></a><strong>(The final roll for the Harpoon gun. A 1 will kill the monster. Sadly a 4 was the result.)</strong></p>
<p><strong>Lessons Learned:</strong><br />
Another exciting game; this one ending with both players having a chance to win the game. We got to see the Sonic Screech attribute used successfully. The Search mechanic is still not working right. I&#8217;m also thinking that the bowels of the ship area &#8211; a safe haven for the Monster &#8211; will have to be adjusted as well. The Crew player needs something to even the odds. But again, the overall experience was positive!</p>
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		<title>MOVIE REVIEW &#8211; FRIGHT NIGHT</title>
		<link>http://bloodwork.wordpress.com/2011/09/29/movie-review-fright-night/</link>
		<comments>http://bloodwork.wordpress.com/2011/09/29/movie-review-fright-night/#comments</comments>
		<pubDate>Thu, 29 Sep 2011 20:47:30 +0000</pubDate>
		<dc:creator>toxicbag</dc:creator>
				<category><![CDATA[Not according to any film I've ever seen...]]></category>
		<category><![CDATA[Anton Yelchin]]></category>
		<category><![CDATA[Bubbly Head Deaths]]></category>
		<category><![CDATA[Call of Cthulhu]]></category>
		<category><![CDATA[Colin Farrell]]></category>
		<category><![CDATA[Craig Gillespie]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[Fright Night]]></category>
		<category><![CDATA[horror films]]></category>
		<category><![CDATA[role-playing games]]></category>
		<category><![CDATA[vampire]]></category>

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		<description><![CDATA[Directed by Craig Gillespie Rating System: 0 – 5 Bubbly Head Deaths with Zero being the lowest and Five being the highest. THE REVIEW Fright Night (hereafter referred to as FN) is the latest entry in the unending stream of remakes coming from Hollywood these days. This time around FN is set in a Los [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bloodwork.wordpress.com&amp;blog=7001824&amp;post=319&amp;subd=bloodwork&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Directed by <a href="http://www.imdb.com/name/nm0318916/">Craig Gillespie</a></p>
<p><a href="http://bloodwork.files.wordpress.com/2011/09/3bhd.gif"><img class="size-medium wp-image-278 alignnone" title="3bhd" src="http://bloodwork.files.wordpress.com/2011/09/3bhd.gif?w=270&#038;h=108" alt="" width="270" height="108" /></a></p>
<p><strong>Rating System: 0 – 5 Bubbly Head Deaths with Zero being the lowest and Five being the highest.</strong></p>
<p><span style="color:#993300;">THE REVIEW</span></p>
<p><a href="http://www.imdb.com/title/tt1438176/">Fright Night</a> (hereafter referred to as FN) is the latest entry in the unending stream of remakes coming from Hollywood these days. This time around FN is set in a Los Vegas suburb and concerns teenager Charlie Brewster (<a href="http://www.imdb.com/name/nm0947338/">Anton Yelchin</a>) and his attempts to destroy his new neighbor, and blood sucking vampire, Jerry Dandridge (<a href="http://www.imdb.com/name/nm0268199/">Colin Farrell</a>). Charlie becomes suspicious of Jerry&#8217;s thirst for plasma after his ex-best friend Evil Ed (<a href="http://www.imdb.com/name/nm2395586/">Christopher Mintz-Plasse</a>) tells him about the many disappearances in town lately. Among the missing is Adam (<a href="http://www.imdb.com/name/nm1745150/">Will Dentor</a>), the third member of their childhood trio. Charlie dismisses Ed&#8217;s vampire theory and tries to go back to his new life. Charlie, it seems, has moved on from all the sci-fi, fantasy, and horror stuff that he, Ed and Adam used to to do when they were younger. In fact, he has moved on from Ed and Adam. Now, he hangs with the cool kids Mark (<a href="http://www.imdb.com/name/nm2002649/">Dave Franco</a>) and Ben (<a href="http://www.imdb.com/name/nm2938641/">Reid Ewing</a>) and has even found himself a hottie girlfriend, Amy (<a href="http://www.imdb.com/name/nm1782299/">Imogen Poots</a>) to boot!</p>
<p>But when Ed joins the ranks of the missing (dispatched by Jerry), Charlie reluctantly begins his own investigation. In a great scene involving a six-pack of beer, Charlie confirms Ed’s theory, Jerry is indeed a vampire. What&#8217;s worse, Jerry knows that Charlie knows. And the way that Farrell plays this scene (as well as the whole film) lets the audience know that Charlie, his mom (<a href="http://www.imdb.com/name/nm0001057/">Toni Collette</a>) and Amy are all in big trouble.</p>
<p>Later, when Charlie sees that Doris (<a href="http://www.imdb.com/name/nm1690293/">Emily Montague</a>), the stripper who lives next door (Why can&#8217;t I ever live in that neighborhood?) is going to be Jerry&#8217;s next victim, he quickly attempts a rescue. He breaks into the house and soon discovers secret passageways, locked cells, and finally the bitten and drained Doris. After watching Jerry take another big drink from Doris, Charlie attempts to sneak her past Jerry and out of the house. It&#8217;s a great sequence, and Gillesipe and his actors nail it, mixing in equal parts of suspense and horror.</p>
<p>Charlie, now desperate for help, goes and sees the great magician and vampire expert Peter Vincent (<a href="http://www.imdb.com/name/nm0855039/">David Tennant</a>). Vincent is currently headlining at a casino in Vegas, and Charlie hopes he has the answers. Vincent reveals himself to be more of a performer than a vampire hunter, and quickly sends Charlie on his way.</p>
<p>The final reel has several battles, pitting Jerry and his growing army of vampire followers against Charlie and his friends. With casualties mounting in both camps, Charlie and Peter Vincent (Who has had his own little moment of redemption, and is now willing to fight) gear up and head off to a final showdown in Jerry’s underground lair. There, in a nod to the original film, Jerry menacingly tells them &#8220;Welcome to Fright Night…for Real!&#8221;</p>
<p>This movie was actually a lot of fun. Great performances by the entire cast (especially Farrell and Tennant) help to raise this movie beyond its standard script. It’s 106 minutes of roller coaster action, and I enjoyed the ride. The design was excellent and CGI was used in appropriate amounts. My biggest nitpick with the movie actually was the pacing. As fun as it was, I felt it made the movie more of an action genre than a horror flick. A slower pace could definitely have made for a scarier movie. From just about the opening scene the human characters (as well as the audience) are clued in that Jerry is a supernatural creature. The film makers could easily have made that journey of discovery longer, and much more horrifying. I feel that the film makers missed an opportunity to use a great horror concept: ‘Evil is lurking right next door.’ It&#8217;s something that all of us can identify with, and suburbia is a wonderful setting for it. We&#8217;ve all heard a strange noise coming from our neighbor’s house or apartment and wondered &#8220;<a href="http://www.youtube.com/watch?v=JaLjwSpZ6Cs">what are they doing in there?</a>&#8221; But since the plot is in overdrive, and Jerry pretty much flashes his fangs to anyone watching, this concept is quickly run over and left far in the distance.</p>
<p>One theme that did come through is &#8220;Things are seldom what they seem.&#8221; Jerry, at first introduction, is a night contractor, and at worst, a ladies’ man.  We quickly learn that he is much, much worse (he&#8217;s a vampire contractor &#8211; imagine him re-doing your kitchen!). Even Charlie is pretending to be something that he is not, having ditched his childhood friends and re-inventing himself to be accepted by the &#8216;cool&#8217; clique.</p>
<p>The biggest example is Peter Vincent. We actually get to see him strip off all of his external character traits (hair, beard, sideburns, eyebrow ring) and go from mystical vampire killer to drunk B-actor. It&#8217;s a great scene, and Tennant plays it just right, comfortably and believably showing us exactly what the man behind the curtain is like. And at the same time, he confirms our fears that nobody is who they say they are.</p>
<p>Combine these two themes and you could have a really powerful, scary film. A different film than what Gillesipe and crew turned out, but a good one, I think. As is, the film they did was an exciting joyride, and I highly recommend it.</p>
<p><span style="color:#993300;">GAME INSPIRATIONS FROM THE MOVIE</span></p>
<p>The set up is perfect for horror gaming, and <a href="http://catalog.chaosium.com/product_info.php?CDpath=29&amp;products_id=359">Call of Cthulhu</a> comes to mind instantly! Vampire stories are perfect for Cthulhu, since you can craft each encounter with Jerry exactly as you want. That being said, when you look at the set-piece encounters in the film, there are a lot of opportunities for good gaming.</p>
<p><a href="http://bloodwork.files.wordpress.com/2010/10/spoiler1.gif"><img class="alignnone size-thumbnail wp-image-94" title="SPOILER1" src="http://bloodwork.files.wordpress.com/2010/10/spoiler1.gif?w=150&#038;h=50" alt="" width="150" height="50" /></a><br />
Look for <a href="http://www.imdb.com/name/nm0001697/">Chris Sarandon</a> (The original Jerry Dandridge) to pop up in a cool little cameo. In the credits, his character is listed as &#8220;Jay Dee&#8221; &#8211; get it?</p>
<p>&#8216;Course, what do I know?</p>
<p>You can check out this review as well as all the others at the Bloodwork blog on toxicbag.com.</p>
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		<title>Space Monster Play Test After Action Report &#8211; Game 19</title>
		<link>http://bloodwork.wordpress.com/2011/09/24/space-monster-play-test-after-action-report-game-19/</link>
		<comments>http://bloodwork.wordpress.com/2011/09/24/space-monster-play-test-after-action-report-game-19/#comments</comments>
		<pubDate>Sat, 24 Sep 2011 14:00:17 +0000</pubDate>
		<dc:creator>toxicbag</dc:creator>
				<category><![CDATA[The Game's the Thing]]></category>
		<category><![CDATA[Board Games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[Play Testing]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[Space Monster]]></category>
		<category><![CDATA[violence]]></category>

		<guid isPermaLink="false">http://bloodwork.wordpress.com/?p=236</guid>
		<description><![CDATA[Location: I-CON Date: 9/10/11 Result: Major Space Monster Victory Current Tally: 19 Games 13 Space Monster Victories 6 Crew Victories Play Tester Game Playing Level: High The Space Monster Player (Derek Hurley) chooses the Space Monster Attributes while The Crew player (Matt Aper) looks on. Turn 1 saw the crew move to normal duty stations [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bloodwork.wordpress.com&amp;blog=7001824&amp;post=236&amp;subd=bloodwork&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Location: I-CON</strong><br />
<strong><br />
Date: 9/10/11</strong></p>
<p><strong>Result: Major Space Monster Victory</strong></p>
<p><strong>Current Tally: </strong><br />
<strong>19 Games</strong><br />
<strong>13 Space Monster Victories</strong><br />
<strong>6 Crew Victories</strong></p>
<p><strong>Play Tester Game Playing Level: High</strong></p>
<p><a href="http://bloodwork.files.wordpress.com/2011/09/game2_attributes.jpg"><img class="aligncenter size-medium wp-image-238" title="game2_Attributes" src="http://bloodwork.files.wordpress.com/2011/09/game2_attributes.jpg?w=300&#038;h=225" alt="" width="300" height="225" /></a><strong>The Space Monster Player (Derek Hurley) chooses the Space Monster Attributes while The Crew player (Matt Aper) looks on.</strong></p>
<p>Turn 1 saw the crew move to normal duty stations and then decide to build motion tracking units to help in finding the monster. The monster moved about the ship and unsuccessfully attempted to damage it. Cargo hold Two was repaired by machine. The Monster revealed one of its attributes by emitting an electromagnetic pulse (EMP) which shut down the electronics of the ship for the turn.</p>
<p>Turn 2 began with Milton and Britt refusing to work unless they got more money. The Captain successfully activated SISTER, resulting in an extra card draw combat at the end of the turn. The Monster attacked Milton in the Engine Room, but only succeeded in wounding him before he was able to run away. This convinced the Crew that weapons would be needed to fight the monster, so high strength nets were hastily constructed. New damage was detected in the Crew Mess, and then both Cargo holds exploded with light damage in both being the result. The Crew began to move to the damaged section. The Monster appeared in Corridor Two and killed Cinder. Despite this loss, the crew, was able to repair the damage in Cargo hold one. New damage was detected in the Crew Mess. The Captain moved to the computer room and again activated SISTER.. The information he received would provide an extra die in any upcoming combat. The monster finished the turn by attempting to evolve, but was unsuccessful. The crew finished out the turn by repairing the damaged Crew Mess. The end of this turn would see the player decks expand to 40 cards.</p>
<p>The Monster began turn 3 by getting wounded in an unsuccessful attack on the Captain in the Crew Mess. Milton was healed with the timely application of first aid. The Monster attempted to damage to ship and failed. During the end phase the Monster evolved to Stage Two. (another Monster Attribute, although the Crew was unaware of this development)</p>
<p>Turn 4 had the Captain spend the entire turn in the Infirmary to study something interesting. The rest of the crew searched for the monster, found it in the Crew Mess, and in the ensuing melee was able to wound it. The Space Monster retreated into the bowels of the ship. The Crew spent the rest of the turn fruitlessly searching for the wounded beast.</p>
<p>The Monster started turn 5 healing one wound while the Crew attempted to locate it. The Monster surprised Engineer Milton in the Engine room and killed him. The Crew then decided to split into two teams to maximize their efforts. The Monster, despite this, was able to avoid detection. At the end of the turn, Palance and Britt located the monster and attacked, and although they succeeded in wounding the monster, both were killed in the battle. Now there were only 3 crew members left, so abandoning the ship became a viable solution.</p>
<p>Turn 6 began with the Engine room suddenly losing pressure. The monster became distracted by the lights on a control panel and had to randomly discard a card. The surviving crew members argued over who was in command, resulting in the random discard of a card from their hand, also. After calming down, the crew constructed 2 high strength nets. The Captain then decided to try to force the monster out of the ship by going into the vents. His attempt failed and he was killed at the third junction.</p>
<p>Turn 7 began with action as the monster attacked the two remaining crew members, seemingly from out of the shadows. Hamm was wounded in this attack, but Abel succeeded in driving the monster off in the second round of combat, inflicting another wound. Abel then went to the computer room and asked SISTER for advice, gaining an extra die in combat at the end of the turn. The Monster evolved to stage three in the end phase.</p>
<p>In turn 8, Hamm became suspicious of Abel&#8217;s motives and didn&#8217;t trust him. Despite this rift, both survivors decided to kill the monster, rather than abandon the ship. The Monster, with only two wounds left, did not attack the crew, instead attempting to damage the Infirmary&#8230;but was unsuccessful.</p>
<p>Turn 9 saw Hamm discovering a secret corporate directive in the ship&#8217;s records indicating that one of the Crew was secretly put on board to protect the monster. Abel and Hamm then built incinerators and searched for the monster but were unsuccessful. The monster again tried to damage the ship but was unsuccessful.</p>
<p>Turn 10 opened with Hamm discovering that not only was Abel placed on board to protect the monster, but that he&#8217;s also a robot! Hamm decided to make a last stand in the hibernation room. The Robot then attacked Hamm and killed her with an incinerator, ending the game in a major Space Monster Victory.</p>
<p style="text-align:center;"><a href="http://bloodwork.files.wordpress.com/2011/09/game2_aftermath2.jpg"><img class="aligncenter size-medium wp-image-242" title="game2_aftermath" src="http://bloodwork.files.wordpress.com/2011/09/game2_aftermath2.jpg?w=300&#038;h=225" alt="" width="300" height="225" /></a><strong>The game ends with the entire crew wiped out by the Space Monster</strong></p>
<p><strong>Lessons Learned:</strong><br />
We finally got to see the robot show up! The mechanic seemed to work, but it&#8217;s hard to know for sure with only one appearance. The Monster is still too hard to locate &#8211; searching will have to adjusted. Another Airduct attack almost wins the game for the Crew. The EMP attribute will have to be better defined. As it stands now, it effectively removes the SISTER bonus card draw. Another fun and exciting game, with both players getting a chance to win the game. And we got to see the robot &#8211; armed with a flamethrower, no less.</p>
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		<title>Meet the new thing&#8230;Same as the old thing</title>
		<link>http://bloodwork.wordpress.com/2011/09/22/httpwp-meptnue-4l/</link>
		<comments>http://bloodwork.wordpress.com/2011/09/22/httpwp-meptnue-4l/#comments</comments>
		<pubDate>Thu, 22 Sep 2011 14:00:47 +0000</pubDate>
		<dc:creator>toxicbag</dc:creator>
				<category><![CDATA[Not according to any film I've ever seen...]]></category>
		<category><![CDATA[blood]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[horror films]]></category>
		<category><![CDATA[John Carpenter]]></category>
		<category><![CDATA[the thing]]></category>

		<guid isPermaLink="false">http://bloodwork.wordpress.com/?p=295</guid>
		<description><![CDATA[Oct 14 will see the release of another remake of the Thing. You can view the new redband trailer here. I&#8217;m not sure what to think of this. It appears that it&#8217;s a prequel to John Carpenter&#8217;s The Thing with this story concerning the Norwegians&#8217; first discovery of the alien life form. It would be [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bloodwork.wordpress.com&amp;blog=7001824&amp;post=295&amp;subd=bloodwork&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Oct 14 will see the release of another remake of the Thing.</p>
<p><a href="http://bloodwork.files.wordpress.com/2011/09/the-thing.jpg"><img class="size-medium wp-image-298 alignnone" title="the thing" src="http://bloodwork.files.wordpress.com/2011/09/the-thing.jpg?w=202&#038;h=300" alt="" width="202" height="300" /></a></p>
<p>You can view the new <a href="http://www.starburstmagazine.com/columns/movie-news/953-news-new-trailer-for-the-thing-hits">redband trailer here</a>.</p>
<p>I&#8217;m not sure what to think of this. It appears that it&#8217;s a prequel to John Carpenter&#8217;s <a href="http://www.imdb.com/title/tt0084787/">The Thing</a> with this story concerning the Norwegians&#8217; first discovery of the alien life form. It would be fun to finally see how the base that MacReady and Copper discover got torched. And who the guy was who slit his wrists <em>and</em> neck and then froze to death in the chair. I hope that this group of  filmmakers have a sense of continuity.</p>
<p>Looks like a lot of CGI, but it could be fun!</p>
<p>What do you guys think?</p>
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			<media:title type="html">toxicbag</media:title>
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		<title>MOVIE REVIEW &#8211; RISE OF THE PLANET OF THE APES</title>
		<link>http://bloodwork.wordpress.com/2011/09/21/httpwp-meptnue-4s/</link>
		<comments>http://bloodwork.wordpress.com/2011/09/21/httpwp-meptnue-4s/#comments</comments>
		<pubDate>Wed, 21 Sep 2011 13:00:45 +0000</pubDate>
		<dc:creator>toxicbag</dc:creator>
				<category><![CDATA[Not according to any film I've ever seen...]]></category>
		<category><![CDATA[Andy Sirkis]]></category>
		<category><![CDATA[Apes]]></category>
		<category><![CDATA[Brian Cox]]></category>
		<category><![CDATA[Bubbly Head Deaths]]></category>
		<category><![CDATA[Caesar]]></category>
		<category><![CDATA[Call of Cthulhu]]></category>
		<category><![CDATA[Charlton Heston]]></category>
		<category><![CDATA[cthulhu]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[horror films]]></category>
		<category><![CDATA[James Franco]]></category>
		<category><![CDATA[John Lithgow]]></category>
		<category><![CDATA[Monkeys]]></category>
		<category><![CDATA[Rise of the Planet of the Apes]]></category>
		<category><![CDATA[role playing]]></category>
		<category><![CDATA[role-playing games]]></category>
		<category><![CDATA[Rupert Wyatt]]></category>
		<category><![CDATA[Tom Felton]]></category>
		<category><![CDATA[violence]]></category>

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		<description><![CDATA[Directed by Rupert Wyatt Rating System: 0 – 5 Bubbly Head Deaths with Zero being the lowest and five being the highest. THE REVIEW Rise of the Planet of the Apes (hereafter referred to as ROTPOTA) is a reboot of the Apes movie series from 1968-1973. Specifically, it is a remake of Conquest of the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bloodwork.wordpress.com&amp;blog=7001824&amp;post=276&amp;subd=bloodwork&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Directed by <a href="http://www.imdb.com/name/nm1012501/">Rupert Wyatt</a></p>
<p><a href="http://bloodwork.files.wordpress.com/2011/09/3bhd.gif"><img class="size-thumbnail wp-image-278 alignnone" title="3bhd" src="http://bloodwork.files.wordpress.com/2011/09/3bhd.gif?w=150&#038;h=60" alt="" width="150" height="60" /></a></p>
<p>Rating System: 0 – 5 Bubbly Head Deaths with Zero being the lowest and five being the highest.</p>
<p><span style="color:#993300;">THE REVIEW</span></p>
<p><a href="http://www.imdb.com/title/tt1318514/">Rise of the Planet of the Apes</a> (hereafter referred to as ROTPOTA) is a reboot of the Apes movie series from 1968-1973. Specifically, it is a remake of <a href="http://www.imdb.com/title/tt0068408/">Conquest of the Planet of the Apes</a> and attempts to explain, as <a href="http://www.imdb.com/name/nm0000032/">Chuck Heston</a> put it in the original Apes, &#8220;How in the hell did this upside-down society get started?&#8221; In the original, Caesar the talking chimp was introduced to our current time by his backward time traveling parents <a href="http://www.imdb.com/character/ch0003451/">Cornelius</a> and <a href="http://www.imdb.com/character/ch0003461/">Zira</a> (In <a href="http://www.imdb.com/title/tt0067065/">Escape from the Planet of the Apes</a>). ROTPOTA depicts Caesar being accidentally created by well meaning scientist Will Rodman (<a href="http://www.imdb.com/name/nm0290556/">James Franco</a> -  in a totally forgettable performance) who is working on a cure for alzheimer&#8217;s disease. He is developing a virus that attacks the disease and causes the brain to repair itself. One of his test subjects is Caesar’s mom, Bright Eyes. Rodman&#8217;s dad (wonderfully played by <a href="http://www.imdb.com/name/nm0001475/">John Lithgow</a>) suffers from this terrible disease, so Will has extra motivation to find a cure. After the worst progress report meeting in the history of progress report meetings occurs, the testing is shut down and Will is ordered to destroy all of the test monkeys. But once he looks into baby Caesar&#8217;s little green eyes (Which indicates that he has got the test virus in him and is uber smart) he can&#8217;t bring himself to do it and instead decides to take him home. This act of kindness, as you can imagine, will ultimately have REALLY BAD consequences for the other 6 billion or so folks living on the planet.</p>
<p>We see Caesar (<a href="http://www.imdb.com/name/nm0785227/">Andy Serkis</a>) quickly grow up and develop sign language skills, and other smarts as Will studies him in secret and continues to develop his cure. Eventually Caesar is discovered and sent to a home for wayward chimps run by John Landon (<a href="http://www.imdb.com/name/nm0004051/">Brian Cox</a>) and his sadistic son Dodge (<a href="http://www.imdb.com/name/nm0271657/">Tom Felton</a>). Once there, Caesar experiences the cruelty of man, and begins to plot revolution.</p>
<p>Meanwhile, Will has used his test virus on his dad with spectacular, although temporary results. This convinces his money-driven boss Steven Jacobs (<a href="http://www.imdb.com/name/nm0654648/">David Oyelowo</a>) to begin testing on a new, more powerful strain &#8211; even though the effects of this new virus on humans is (<a href="http://www.imdb.com/name/nm0000118/">John Carpenter </a>music here)…unknown!</p>
<p>And so the stage is set for the apes to start their rise. The final reel is all about the pitched battles between some rather dim humans and Caesar and his simian army.</p>
<p>Overall, this film was a lot better than what I was expecting. The acting was great &#8211; not counting Franco. Andy Serkis again delivers an Oscar worthy motion capture performance as Caesar. His work coupled with the impressive CGI work make Caesar a real, believable character. Old pros Lithgow and Cox deliver the goods as well, and Tom Felton has fun as the punk kid who constantly has to prove he&#8217;s smarter than his ape charges.</p>
<p>The design was good and the film was well edited to keep the film on a brisk pace. I did have a few issues with the story telling; there were a couple of plot points that weren&#8217;t totally believable for me. First and foremost is the battle. I guess the realist in me can&#8217;t really envision how a bunch of monkeys armed with sticks and rocks are going to defeat fully armed S.W.A.T. teams with air support. But the movie had so many other positive things going for it that I really didn&#8217;t mind.</p>
<p>Being a huge fan of the original Apes film, I wasn&#8217;t overly excited about this film. In fact, my fondness towards the original pretty much preordained my dislike for this film. But about 20 minutes in I realized that this wasn&#8217;t a remake of my beloved Apes movie; it was really a re-telling of <a href="http://en.wikipedia.org/wiki/Frankenstein">Frankenstein</a>. Once I saw that Wyatt and his producers were really telling us a cautionary tale of man meddling with nature, I was able to relax my protection of the Apes films and just sit back and enjoy the show.</p>
<p><span style="color:#993300;">GAME INSPIRATIONS FROM THE MOVIE</span><br />
This setup is perfect for modern day <a href="http://catalog.chaosium.com/pages.php?CDpath=29">Call of Cthulhu</a>. Although it would take some extra work on the part of the GM, it would be fun to set in the 1920&#8242;s too. I can easily see making your party the group of scientists tampering with forces beyond their control. Maybe bring in a Lovecraftian artifact that will help your players accomplish their goal (albeit with really, really bad consequences, naturally). Or maybe the corporation funding their experiments is really run by the head of some cult (or the actual beastie, itself) and is funding the money to unleash some icky evil on the world. And to keep the party going forward, no matter what dire warnings they come across, you can give each player a secret goal (like fame, helping a dying loved one, boatloads of cash for example) And if you can throw in global apocalypse along the way so much the better!</p>
<p><a href="http://bloodwork.files.wordpress.com/2010/10/spoiler1.gif"><img class="size-thumbnail wp-image-94 alignnone" title="SPOILER1" src="http://bloodwork.files.wordpress.com/2010/10/spoiler1.gif?w=150&#038;h=50" alt="" width="150" height="50" /></a></p>
<p>Fans of the Apes movies should keep their eyes and ears peeled for many references to the original movies that are peppered through out the film. From Caesars mom being called &#8216;Bright Eyes&#8221; (which was Taylor&#8217;s nickname in the original) to Tom Felton&#8217;s character being named Dodge Landon (a nod to Taylor&#8217;s fellow astronauts Dodge and Landon who both meet bad ends in the original) to the quick news footage of the Icarus mission &#8211; commanded by George Taylor, lifting off and later on, vanishing. There are a bunch of others, see if you can spot them all.</p>
<p>The whole second virus test was really a big sticking point for me. From a plot perspective it was incredibly dumb, and since the rest of the film was actually quite smart, this made this moment really stick out. First of all, they are using an airborne strain of the virus for testing. Seriously? That seems a bit reckless, and unsafe. Second, all of the scientists administering the test are NOT in full hazmat suits. All they have are little masks that cover their nose and mouth that you would wear if you were varnishing your furniture. Again, seriously? No scientist worth their salt would ever conduct an experiment with an unknown virus under those conditions. As you would imagine, one of them gets his mask knocked off and is exposed to the virus. This brings me to the other thing about this sequence that is dumb. Once Franklin (<a href="http://www.imdb.com/name/nm0479527/">Tyler Labine</a>) starts getting sick after being exposed (complete with sneezing up blood), does he bother to tell anyone? No, he goes home and hides for several days. Not very scientist-like of him, but since the virus is the mechanism for wiping out humanity, the film makers had to get it out somehow. I just wish they could have come up with a smarter way.</p>
<p>Oh, and don&#8217;t forget to stay for the end credits. There is a great sequence that shows exactly how the virus spreads ALL over the world!</p>
<p>&#8216;Course, what do I know?</p>
<p>You can check out this review as well as all the others at the Bloodwork blog on toxicbag.com.</p>
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		<title>Space Monster Play Test After Action Report &#8211; Game 18</title>
		<link>http://bloodwork.wordpress.com/2011/09/17/httpwp-meptnue-3y/</link>
		<comments>http://bloodwork.wordpress.com/2011/09/17/httpwp-meptnue-3y/#comments</comments>
		<pubDate>Sat, 17 Sep 2011 14:00:12 +0000</pubDate>
		<dc:creator>toxicbag</dc:creator>
				<category><![CDATA[The Game's the Thing]]></category>
		<category><![CDATA[Board Games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[Play Testing]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[Space Monster]]></category>
		<category><![CDATA[violence]]></category>

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		<description><![CDATA[Location: ICON Game Convention Date: 9/10/11 Result: Major Space Monster Victory Current Tally: 18 Games 12 Space Monster Victories 6 Crew Victories Play Tester Game Playing Level: High We spent a very enjoyable weekend at ICON in Springfield, IL. Got to meet a lot of cool folks, make a few new friends, and get in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bloodwork.wordpress.com&amp;blog=7001824&amp;post=220&amp;subd=bloodwork&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Location: ICON</strong> <strong>Game Convention</strong><br />
<strong> Date: 9/10/11</strong></p>
<p><strong>Result: Major Space Monster Victory</strong></p>
<p><strong>Current Tally:</strong><br />
<strong> 18 Games</strong><br />
<strong> 12 Space Monster Victories</strong><br />
<strong> 6 Crew Victories</strong></p>
<p><strong>Play Tester Game Playing Level: High</strong></p>
<p>We spent a very enjoyable weekend at ICON in Springfield, IL. Got to meet a lot of cool folks, make a few new friends, and get in 5 playtest games of SPACE MONSTER.</p>
<p style="text-align:center;"><a href="http://bloodwork.files.wordpress.com/2011/09/test1.jpg"><img class="size-medium wp-image-222 aligncenter" title="test1" src="http://bloodwork.files.wordpress.com/2011/09/test1.jpg?w=300&#038;h=225" alt="" width="300" height="225" /></a></p>
<p style="text-align:center;"><strong>(The Prototype Game Board at the beginning of the game. All Seven Astronauts are located</strong><strong> in the Hibernation room, while the Monster starts in the bowels of the ship.)</strong></p>
<p style="text-align:left;">New Damage was detected in Corridor One and the Crew Mess, some of which was quickly repaired by machine. The Crew decided they had to repair the rest of the damage and moved to Cargo Hold Two and succeeded in their efforts. The Monster then began secreting goo (one of the Monster Attributes) while the Crew constructed the high strength nets to finish out the turn.</p>
<p>Turn two began with the Monster unsuccessfully attempting to damage the ship and the Crew constructing the electrical prods. The Corridor One Section doors suddenly became jammed trapping Milton and Britt inside. Palance moved to the Computer room and successfully activated SISTER to gain a bonus card for next turn. Milton and Britt, trapped in Corridor One, announced that they weren’t gonna work anymore until they got more money. The rest of the Crew spent the rest of turn fruitlessly searching for the Monster.</p>
<p>The Cargo in Cargo Hold 1 and 2 exploded, nearly killing Cinder to start Turn three with a bang.  Automated repair quickly repaired one of the holds. The Crew then decided that the damage was too severe to repair in Space. The turn ended with the Crew still unable to locate the elusive Monster. During the end phase the Monster evolved to Stage One due to a Monster Attribute.</p>
<p>Turn Four began with the Space Monster quickly evolving to Stage Two, an ominous sign for the Crew. The Crew again continued their efforts to find the monster and Palance again activated SISTER to earn the extra card. The mascot got loose and the Captain and Cinder went to the Infirmary to discuss an interesting discovery. This discovery led to the Crew learning about the Space Monster&#8217;s ability to evolve more quickly.</p>
<p>Cinder and Hamm spent the entire fifth turn on the bridge to plot the ship&#8217;s current position. New damage was detected in multiple sections. The turn ended with Milton being killed by a surprisingly large and powerful creature. With the first crew player killed, the player decks would expand to 40 cards at the the end of this turn.</p>
<p>The Monster appeared out of the shadows and killed Palance and Britt in quick succession. The Crew, finally becoming aware of the seriousness of the situation, opened the weapons locker and armed themselves. The Monster attacked the Captain but was fought off when the Captain overloaded his electrical prod and wounded the monster.</p>
<p>The four remaining crew members located the monster and attacked it. The Captain was killed in the attack. The Space Monster healed its wound, making the Crew’s chances even worse. The end of the turn saw the Monster evolving to stage three.</p>
<p>The Monster evolved to stage four but was quickly distracted by the flashing lights of a control panel and was unable to attack anyone this turn.</p>
<p>Abel was killed in a savage attack from the now fully mature monster. Cinder and Hamm, realizing that their chances of surviving were slim, decided to attempt to force the monster out the airlock. Cinder almost succeeded, falling short on the final roll and dying in the air ducts.</p>
<p><a href="http://bloodwork.files.wordpress.com/2011/09/game1_airduct.jpg"><img class="aligncenter size-medium wp-image-226" title="game1_Airduct" src="http://bloodwork.files.wordpress.com/2011/09/game1_airduct.jpg?w=300&#038;h=225" alt="" width="300" height="225" /></a></p>
<p style="text-align:center;"><strong>(Mikel Frost attempts the final roll in the Airlock attack. Success will eject the monster into space and win the game</strong><strong>. Failure will result in Science Officer Cinder&#8217;s death.)</strong></p>
<p style="text-align:center;"><a href="http://bloodwork.files.wordpress.com/2011/09/game1_airduct_result.jpg"><img class="aligncenter size-medium wp-image-231" title="game1_airduct_result" src="http://bloodwork.files.wordpress.com/2011/09/game1_airduct_result.jpg?w=300&#038;h=225" alt="" width="300" height="225" /></a><strong></strong></p>
<p style="text-align:center;"><strong>(Mikel&#8217;s reaction to coming up short on the final roll.</strong>)</p>
<p>Turn ten began with Hamm, all alone, deciding to make a last stand in Corridor One. The Monster attacked and killed the panicked and defenseless Hamm, ending the game.</p>
<p><strong>LESSONS LEARNED:</strong><br />
The Monster still appears to be too powerful. How can we tone it down enough to give the Crew a fighting chance, yet still retain the horror flavor? The search mechanism also needs to be tweaked. It&#8217;s still just blind luck for the Crew, and that is not enough. Still, this was a fun and exciting game, with the overmatched crew almost winning with the airduct attack on Turn 9. We will see how the rest of the weekend&#8217;s games go…</p>
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		<title>MOVIE REVIEW &#8211; CONAN THE BARBARIAN</title>
		<link>http://bloodwork.wordpress.com/2011/09/16/movie-review-conan-the-barbarian/</link>
		<comments>http://bloodwork.wordpress.com/2011/09/16/movie-review-conan-the-barbarian/#comments</comments>
		<pubDate>Fri, 16 Sep 2011 18:53:00 +0000</pubDate>
		<dc:creator>toxicbag</dc:creator>
				<category><![CDATA[Not according to any film I've ever seen...]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blood]]></category>
		<category><![CDATA[Bubbly Head Deaths]]></category>
		<category><![CDATA[Conan]]></category>
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		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[film]]></category>
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		<category><![CDATA[Jason Momoa]]></category>
		<category><![CDATA[Morgan Freeman]]></category>
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		<category><![CDATA[Ron Perlman]]></category>
		<category><![CDATA[Rosie McGowan]]></category>
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		<guid isPermaLink="false">http://bloodwork.wordpress.com/?p=251</guid>
		<description><![CDATA[Directed by Marcus Nispel &#160; &#160; &#160; Rating System: 0 – 5 Bubbly Head Deaths with Zero being the lowest and five being the highest. THE REVIEW Conan the Barbarian (hereafter referred to as CTB) is a reboot of the 1982 Arnold Schwarzenegger flick. This time around Jason Momoa gets to play the Mullet that [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bloodwork.wordpress.com&amp;blog=7001824&amp;post=251&amp;subd=bloodwork&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Directed by <a href="http://www.imdb.com/name/nm1197971/">Marcus Nispel</a></p>
<p><a href="http://bloodwork.files.wordpress.com/2010/10/1bhd.gif"><img class="alignleft size-thumbnail wp-image-79" title="1bhd" src="http://bloodwork.files.wordpress.com/2010/10/1bhd.gif?w=150&#038;h=60" alt="" width="150" height="60" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Rating System: 0 – 5 Bubbly Head Deaths with Zero being the lowest and five being the highest.</p>
<p><span style="color:#993300;">THE REVIEW</span></p>
<p><a href="http://www.imdb.com/title/tt0816462/">Conan the Barbarian</a> (hereafter referred to as CTB) is a reboot of the 1982 <a href="http://www.imdb.com/title/tt0082198/">Arnold Schwarzenegger flick</a>. This time around <a href="http://www.imdb.com/name/nm0597388/">Jason Momoa</a> gets to play the Mullet that became a king by his own hand. Joining him for the CGI ride is <a href="http://www.imdb.com/name/nm0000579/">Ron Perlman</a>, <a href="http://www.imdb.com/name/nm0002332/">Stephen Lang</a>, <a href="http://www.imdb.com/name/nm0000535/">Rosie McGowan</a>, and even a badly done narration bit by <a href="http://www.imdb.com/name/nm0000151/">Morgan Freeman</a>. The story begins with our Cimmerian being born in the middle of a battle. This apparently means that Conan is going to be a warrior. We see this confirmed in the very next scene as the now 9-year old Conan single-handedly kills a gaggle of <a href="http://www.imdb.com/title/tt0082694/">Road Warrior</a> extras, all while holding an egg in his mouth. (I am NOT making that up. There is a reason for it, it&#8217;s kind of a stupid one, but there is one.) At this point Khalar Zim (Stephen Lang) shows up. He&#8217;s looking (in <a href="http://www.imdb.com/title/tt0120737/">LOTR</a> fashion) for a missing piece of an ancient snake mask that the opening narration was kind enough to tell us about. A long time ago, this mask was apparently broken and hidden to stop anybody from possessing it and taking over the world. (Is it just me or doesn&#8217;t it seem like the ancient world was chock full of artifacts that would either destroy or enslave the world?) Khalar and his witch daughter Marique (an eyebrowless Rosie McGowan) kill Conan&#8217;s dad, find the mask piece, and then leave our little barbarian to burn to death. Which we all know is a classic super villain mistake, since Conan escapes and lives to fight another day.</p>
<p>From there the film jumps to a grown-up Conan (Momoa) moving from one mindless CGI filled battle scene after another until he bumps into Khalar and his crew. Which was confusing to me, since he had the full mask, yet somehow 15 years had passed and the new dark age had not started. Apparently he&#8217;s now looking for the last descendant of some ancient blood line to resurrect his dead wife. I&#8217;m not really sure, the plot silliness had gotten so bad that I had kind of lost interest by this point. Suffice it to say that Conan hacks and slashes his way through the rest of the film.</p>
<p>This film was basically a mess. An expensive mess, but a mess. Costumes and props were standard but uninspired &#8211; straight out of the Fantasy movie playbook. Like any fantasy film today, there is a lot of CGI and some of it was actually pretty good. My real problem was the sound design. Now, it could have been the sound system in the theater, but the sound design was horrible. The mix was so bad that unless a character was shouting, every line of dialog was unintelligible. For example, in the scene where Tamara (<a href="http://www.imdb.com/name/nm0629697/">Rachel Nichols</a>) tells Conan her name, the mix was so bad and mushy, I had no idea what it was until the end credits.</p>
<p>The other thing about this film that disappointed me is that it quickly became apparent that the film makers had little or no knowledge of the Conan character from the <a href="http://en.wikipedia.org/wiki/Robert_E._Howard">Robert E. Howard</a> stories. Basically, they got that he was a pirate (which he was in several stories) but that&#8217;s about it. Everything else in the stories that made Conan who he was, was gone.<br />
One thing that always sticks with me from the Arnold flick was Conan’s search for the answer to the riddle of steel. <a href="http://www.imdb.com/name/nm0000469/">Thulsa Doom</a> ultimately provides Conan with the answer when he tells him, &#8220;Steel isn&#8217;t strong, flesh is stronger. What is steel compared to the hand that wields it?&#8221; If we change steel to CGI and flesh to character, plot and heart, we get to the main problem that besets all fantasy/sci-fi/horror films of today. What does state of the art CGI get you if there is no high quality character development, plot and heart (what I would call direction and production) to control it and make it meaningful? The answer is, alas, nothing but a wasted 113 minutes of your life &#8211; like you get with this film.</p>
<p><span style="color:#993300;">GAME INSPIRATIONS FROM THE MOVIE</span></p>
<p>Obviously the Conan system is the way to go for this, with Dungeons and Dragons being a close second. You would have to work a lot on the plot to make it into a workable scenario. But the basic elements are all there. I could see a lot of potential for a campaign with your party trying to collect the various pieces of the mask before Khalar does. Each mask piece would be a different adventure. You can even have the mask pieces try to influence the party and get each of them to want to possess it. Now we&#8217;re talking! Party strife and conflict is always fun!</p>
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<p>The best scene for me is when Khalar and Marique unleash several sand demons against Conan. The ensuing fight scene pitting Conan against warriors made of animated sand was pretty cool. Of course, the film makers didn&#8217;t take it as far as they should have. When it started, I thought they were copying the classic skeleton fight scene from <a href="http://www.imdb.com/title/tt0057197/">Jason and the Argonauts</a>. But instead of defining how many sand warriors were animated, they just had them (or maybe just one) jumping out of the sand periodically. Again, I enjoyed the scene, but it could have been done sooo much better.</p>
<p>If you really want to see a good Conan flick, I suggest you skip this mess and just pop in the DVD of the Arnold flick. Even after all this time, it still hacks quite a slash!</p>
<p>&#8216;Course, what do I know?</p>
<p>You can check out this review as well as all the others at the Bloodwork blog on toxicbag.com.</p>
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